While this was a long and arduous path, we managed to fix a whole lot of things that we hope has led to a significant improvement for those playing on Switch.ĭuring the process of fixing those Switch crashes and bugs, we also identified several areas that should lead to an overall performance improvement for every platform. It was a challenging process that required us to do a lot of deep investigative work in order to identify the cause of the memory crashes occurring on that platform. We mentioned last time that we wanted to address the high volume of crashes on the Nintendo Switch and make that version of the game more stable. This blog post might get a little long, but if you stick it through to the end, we hope it’ll get you excited for what’s coming next. Some updates have made their way out already – including f or the PS5, to address the disappearing saves and screen tearing – and we have a lot more still to come. We’ve been slowly and steadily chipping away at several items on that list and are thankful for your continued patience. In our last major blog post, we outlined our current and future plans for the Subnautica series.
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